Norse Force! is a rather straightforward defensive ability that grants the Norse Force! is mutually exclusive with Norse Force!,Īs you need to choose one or the other (or Baleog the Fierce) Shield that increases in strength for each Viking alive. Norse Force! causes all Vikings to gain a Whatever targets are available, particularly when fighting againstĪoE damage potential such as Jaina or Li-Ming.Īll Vikings gain a 140 (+ 4% per level) to 308 (+ 4% per level) point Shield, increasing in strength for each Viking alive. More cost effective for the Vikings to stay separate and land Spin To Win! on Stacking to apply full Spin To Win! damage in team fights. It is crucial to note that the Vikings should always be weighing the cost of Point, out of enemy vision, and ambush any hero that happens to wander through.Īlthough this does not guarantee a kill, this will guarantee the fullĪpplication of Spin To Win! which usually turns out to be a pretty effective Such as Tomb of the Spider Queen, the Vikings can be positioned within a choke Hero, a massive chuck of their health pool will be affected. If all three Vikings manage to land Spin To Win! on a squishier enemy Landing on a single target, always try and group the Vikings before casting theĪbility. Because the Spin To Win! damage from each Vikings stacks when Not only does Spin To Win! happen to be TLV's go-to waveclear ability, itĪlso happens to be incredibly useful in both dueling and team fighting When in lane, it is important to tryĪnd have each Viking positioned within the minion wave in order to create the Understand, because the choice will oftentimes need to be made as to how theĪbility will be utilized most effectively. The ability at that time, not just the Viking selected. When Spin To Win is cast ALL Vikings will then use Once talentedĪt Level 7, each Viking gains the ability to independently apply significantĪmounts of lane pressure. Spin To Win! is TLV's bread and butter damage dealing ability. Deals 100% bonus damage to enemy Heroes.Īctivate Spin To Win! to have each Viking deal Particular reason, such as interrupting aĪctivate to have each Viking deal 85 (+ 4% per level) damage to nearby enemies. Should not be used to dive the backline of the opposing team unless there is Due to his lack of damage and limited utility, Olaf Olaf is the Viking who should be present at almostĮvery objective-based teamfight, such as those over Cursed Hollow's tributes orĭragon Shire's shrines. When talented into Large and In ChargeĪt Level 16, Olaf's focus should be on peeling for hisĭamage-dealing Assassins. Olaf should be seen as more of an off-tank during teamfights over Right-clicking, Slowing their Movement Speed by 30% for 3 seconds. After not taking damage for 4 seconds, Olaf Olaf gains increased Health Regeneration when out of combat for 4 seconds. Olaf can charge enemies and slow their Movement Speed by 30% for 3 seconds by right-clicking on them. Always be trying to integrate the ability to queue actions using the "Shift" key into your TLV play, as this will greatly increase the efficiency of your micro-managing.In the mid-to-late game when a single Viking is pressuring the enemy teams structures, an individual enemy Hero can be baited away from important teamfights using Play Again!.Try to never stack the Vikings too closely during teamfights in order to not be immediately wiped by deadly AoE abilities such as Gazlowe's Grav-O-Bomb 3000 or Kael'thas's Living Bombs.It can also be used to stun squishy enemies, if there is no threat towards your backline. During teamfights, Olaf's slow or stun from his charge should be used to provide peel for allied assassins.When the opportunity arises, try to stack the damage of Spin To Win! on a single target to maximize the Vikings damage potential.Stick with a passive playstyle in the early game so as not to miss out on minion experience or Regeneration Globes because of a Viking's death.
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